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Updated no 9 - 2020

News from Funka
Funka Accessibility Days logo

Funka Accessibility Days 24-25 November: a digital live event!

Welcome to our most important conference, which this year will be held online. We will do everything we can to create opportunities for interaction and networking, so that the days become as exciting and inspiring as they usually are.

Susanna Laurin. Photo

Webinar on the European Accessibility Act November 6

Welcome to Funka's Friday webinar on November 6 at 1.00 PM (CET) where we describe the European Accessibility Act that covers products and services.

A figure in the middle surrounded by a variety of thoughts and ideas. Illustration

Facebook-Funka Accessibility Hackathon

Facebook and Funka are co-organizing a virtual hackathon on accessibility and inclusion. We are inviting students from across Europe to pitch a product or idea. The finalists will present their solutions on November 30 – come join us!

Illustration of a school and students

Accessibility in learning management systems

Education is becoming increasingly digital, which provides great opportunities for better inclusion of people with disabilities. However, if the learning platforms do not meet the requirements for accessibility, students with disabilities risk being excluded. We want to change that in a new research project.

Illustration of a smartphone, icons from social media and a light bulb

Accessibility in social media

We get lots of questions about accessibility in social media. How does it work? What does the regulations say in different member states? How to meet the requirements? We will help you understand the connection between accessibility and social media.

Three questions
David Berman. Photo

Three questions to David Berman, Berman Communication, Canada

You are often talking about extreme users, why do you think that resonates so well with the audience?

Yes, I fondly recall declaring from the Funka Days stage “When we design for the extremes, everyone benefits.” And indeed when we design well, working in the framework that inclusive design is simply a subset of usability, we get a well-deserved “accessibility dividend”. That dividend includes better user experience for everyone (and better business outcomes) while lowering costs and effort: a no-tradeoffs approach to digital accessibility. Having worked with companies and governments on five continents on making their websites, their documents, their apps accessible, I can assure you that every communications professional team I've worked with that’s new to inclusive design understandably starts off fearful that it’s going to be expensive, time-consuming, and that product may lose its subtleties and appeal. And indeed that very well can happen if you don’t know how to approach it. When I share that I started off in that same place ... a bit terrified! ... I think it resonates for them: if a colourblind graphic designer can do this, surely they can too!

What is usually your top priority when clients want to achieve inclusive design?

Like all projects, we start with strategy. My core question is always this: “How will we all know when we’ve succeeded?” Until all stakeholders have agreed to a detailed, precise answer to that question, we’re not ready to start creating an awesome solution yet.

If you encounter a conflict between design goals and accessibility requirements, how do you solve it?

When design goals seem to be conflicting with accessibility requirements, we pull out the measurable objectives (see above!) and typically discover there is actually no conflict at all ... or that the indicators need tweaking. If a technical conflict does indeed remain, then we go to the target audience and choose based on what usability testing tells will delight them most! In the end, it’s about the users and their lived experience.

Other news
Picture of button layout. Photo

Gaming for All: Switch update enables greater accessibility

Nintendo has given players a system-wide feature that allows players to change the button layout of Joy-Cons and Pro Controllers and create a customized layout for an enhanced and inclusive gaming experience.

Geometrical shapes. Photo

3D printed plastic teach visually impaired students about geometry

The researchers created colorful geoboards to teach visually impaired elementary students in Bangkok about angles, circle components, line segments, shape areas, and 3D geometric shapes, like prisms and cubes.

Logo for the accessibility ervice for hearing impaired. Illustration

Iran National Museum enhances accessibility for visitors

The National Museum of Iran has launched virtual tours with short videos and sign language for e-visitors with hearing impairment.

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